Release Highlights

🕺Announcements

  • N/a for this release

🦖 Features
‍

  • N/a for this release

🐞 Bug fixes & improvements

  • Since 16.0, scores on certain mobile devices, such as phones with an Adreno 840 GPU, have been incorrect: on some graphics drivers ray tracing never hit anything, which inflated the scores. This is fixed. We'll invalidate any affected submissions in our database. Our apologies for the inconvenience.
  • evolvebenchmark.com has a new implementation under the hood, which makes it much easier for us to make changes to it. The first change is a more detailed Run details page in the Hall of Fame, showing the settings a run used and the full hardware behind it. More improvements to the website will follow in the future.
The Run details page in the Hall of Fame
  • The preview card you see when sharing a result link on Discord, Slack or social media has been redesigned to match the website's results page.
The share preview card of a result link
  • On Android, the navigation and status bars are now hidden while Evolve runs. Swipe in from the edge of the screen to bring them back briefly.
  • Runs started with --result <FILE> were still submitted to the highscores, even though the flag promised to skip submission. They now stay offline, and Evolve's log says at startup whether results will be submitted.
  • The menus and the results screen are now capped at 60 fps. Your GPU no longer runs flat out while you browse the menus, so it stays cooler before your next run.

🧜‍♂️ Thank you!

  • N/a for this release

✍️ Additional Information

If you're a member of the press or influencer feel free to use the form on our website (https://www.evolvebenchmark.com/press-influencers) and sign up for a free copy of the professional version!