Evolve vs 3D mark - features


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4000+
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Introducing Evolve
Evolve is designed with a strong focus on "gamelike" workloads and next-generation hardware, delivering highly relevant performance metrics. It provides multiple detailed scores
Why Choose Evolve?
Discover how Evolve outshines the competition with its unmatched detail, adaptability, and insights.

Raytracing
The Raytracing score is the score formed from all passes that perform hardware accelerated raytracing through the respective Vulkan Raytracing and DXR APIs. This score can be highly dependent on the trace mode, inline or pipeline, and the type of renderer, hybrid or path tracing. See also the sections on Tracing Modes and Renderers.
Note that when the “Renderer” is set to “Path Tracing”, the only render pass that may be ran is “Wavefront Pathtracing”.
These passes shoot rays sampling the Global Illumination of the scene, used to fill the irradiance cache.
These passes trace rays from surfaces that have reflective properties such as metals, or the reflective coating on leaves.
These passes trace rays to check for light occlusion, eg. figuring out which objects are being shadowed from the sun, and which objects aren’t.
These passes trace rays simulating the light as it travels throughout the scene. This will only be run when “Renderer” is set to “Path Tracing”.
These passes trace refracted rays through transparent surfaces such as glass.
These passes trace rays from water surfaces to calculate reflected light.
Advanced Benchmarking

