Factsheet

Founded
2019
Location
Breda, Netherlands
Company Size
10 employees

Key Publications

  • December 2022
Publish NeuBTF (Neural Materials) at SIGGRAPH Asia
  • February 2023
Vulkanised 2023: Setting up a bindless rendering pipeline
  • July 2023
Rust Meetup: Volumetric rendering using rust
  • April 2024
  • August 2024
Vulkan BOF: EVOLVE - Next Generation Benchmarking
  • November 2024
Graphics Programming Conference: Neural Networks in the Rendering Loop

Vulkanised 2023: Setting up a bindless rendering pipeline

H‍aving pioneered bindless rendering both in Vulkan and DirectX 12, we got invited to talk about our set up at Vulkanised 2023.

In this presentation Darius Bouma goes over our setup, our render resource handle layout and how we bring all this to HLSL.

Mission

At Traverse Research, we're committed to open source principles, actively contributing to projects that benefit the entire industry. We take pride in our role within Breda's vibrant tech community and are dedicated to driving its growth as a premier destination for game and graphics development.

Our journey from displaying the first triangle on a screen to our current disruptive innovations underscores our commitment to excellence. We continue to provide top-notch services that enable our clients to create optimal technology products, with a laser focus on performance and user experience.

Vulkanised 2023: Setting up a bindless rendering pipeline

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